![]() ![]() Your responsibilities here are hiring and firing to improve the quality of the crew, and rotating team members in and out between races, balancing ability with fatigue to reduce the risk of time-consuming mistakes during pit stops that could cost you positions. Then there’s the pit crew, who all have ratings across the different pit stop roles. Drivers, race mechanics, and designers are all fairly detailed, with various skill ratings and perks - for example, a particular designer might reduce the number of days it takes to develop parts. Your other administrative duties include staff management. The second way to improve the car is to improve existing parts, asking your team to boost their performance and reliability within set limits. ![]() Some parts also employ a creative interpretation of the governing body’s rules, which adds a risk of penalties if discovered during post-race scrutineering. To make things interesting you must choose from a series of perks and tradeoffs - for example, a certain type of new front wing might make the car better at slow corners, but reduce its reliability. There are two main ways to do this, and the first is to develop new parts. How do you achieve all this? Off the track, one of your major activities will be developing the car. Basically, think Football Manager but for Formula 1. To do this, you must recruit and/or develop the best drivers, design new parts for your cars and improve their performance and reliability, recruit and organise your pit crew, sign up sponsors and keep them happy, and slowly expand your team’s HQ, all while balancing the books, keeping the team owner happy, and making those all-important strategy calls at the track. Said team competes in a series of race weekends over the course of each season, and your job is to try to win races and - ultimately - the drivers’ and constructors’ championships. You probably don’t need me to tell you how motorsport works, but just in case… Motorsport Manager puts you in the shoes of the team principal of a racing team (existing or new). For example, my team TSP Racing scouted and signed Yuki Tsunoda when he was just 14 years old in-game. Since the game always starts in 2016, this can lead to some funny situations. The one I’m using is called Formula 1 Manager 2021, and adds all the teams and drivers for the current season, as well as real life media personalities, sponsors, team principals, and even designers and mechanics. ![]() In case you’re wondering about the screenshots, there are some great mods out there for this game. Would a small studio fare any better in this area? The answer, as we’ll see in this article, is yes. Motorsport is about much more than on-track racing, but even the flagship Codemasters F1 series gets the strategic side of things horribly wrong, forcing the player to make suboptimal decisions to ensure the AI stay competitive - especially when the weather changes. It frequently pops up in Steam sales and Humble Bundles, but despite having a copy sitting in my library for years, it’s only now, a full five years since it came out, that I’ve actually gotten around to playing it.Īs a big Formula 1 fan, I was both quite excited to get going and somewhat skeptical. ![]() Playsport Games’ Formula 1 management game (it’s unlicensed and includes other series, but that’s basically what it is) was first released on mobile in 2014, before moving to PC in 2016. I’m a little off the pace with Motorsport Manager. ![]()
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